# Attribute Types

**To improve the objects and achieve an increase in their statistics and unlock random attributes, they must be merged with the only restriction that they must be the same type of objects to do so.**

**Example:**

**There will be 3 types of attributes which will be acquired by crafting objects randomly.**

• **Reduction of work time**

**• Dims production increase**

**• Reduction of energy recovery time**

&#x20;

**These attributes can be random 1%, 3% and 5%**

| **Common object** | **Rare item**    | **Legendary item** |
| ----------------- | ---------------- | ------------------ |
| **No attributes** | **2 attributes** | **3 attributes**   |


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